

All the people you met in Act 1 are back, albeit in different situations. That might sound like a big problem, but I didn’t mind it. It made them appear more relatable.Īct 2 is short on new areas, so you’ll spend most of your time retreading familiar ground. But I liked hearing the introspection in their dialogue. They don’t spend too much time in deep thought, either. Vella’s deadpan observations are perfect for the absurdities she faces in her new environment. Shay maintains his childlike curiosity, occasionally poking fun at things that seem out of place or weird to him. The kids handle it the best way they know how: through humor. Image Credit: Giancarlo Valdes/GamesBeat What you’ll likeĪct 2 doesn’t dwell too long on its serious moments, but it does recognize the wide-reaching effect that Act 1’s events had on the world. The dialogue is still incredibly funny, and the new characters (and revelations about old ones) take Broken Age’s world into strange but hilarious directions. Act 2 picks up after the first act’s finale, where Shay and Vella must continue to push on despite being in unfamiliar territory. Playing through it again confirmed my assumption: Broken Age works much better as a cohesive piece. It was as if Double Fine shoved that in there just to tease the next part. When I reviewed Act 1, I thought the cliffhanger was too abrupt. Players can switch between their stories at any time. Village traditions dictate that Vella has to sacrifice herself to a giant monster to save her town, but she’d rather fight it. Shay is on a mission to save his dying planet, but he’s stuck doing the same mundane tasks over and over. The one thing they do have in common is the lack of control over their destinies. Shay grew up on a spaceship while Vella is from a sleepy coastal town. You will stop the trash collector from closing the trash chute, but she will also throw some Cereal at you.In Act 1, we met reluctant heroes Shay Volta (voiced by actor Elijah Wood) and Vella Tartine (portrayed by Masasa Moyo). Take the right Teleporter.Īs soon as you enter the room, quickly click on the trash chute. Instead of following the trash collector into the Right Corridor, enter the Teleporter Hub.

Leave the room and follow it as far as the Fake Control Room. Some cereal will fall onto the floor and the Trash Collector will come rushing through the room to tidy up the mess. Leave the Orb Room and return to the Kitchen.Ĭlick on the Cereal Box. Use the Bowl of Icecream on the Fusion Orb to create your Bomb. Walk towards the front of the room to find the Fusion Orb. Go through the door to the left and watch as Vella is nearly killed by falling debris. Wake up the central Teleporter - we need to use that one now. Once she has been kicked out of the room, take the Teleporter to the Teleporter Hub. When asked about the Wave, reply with "Yeah, let's do the WAVE!" Vella will be left with a pile of Yarn. Vella will then take the Runaway Train mission. As you pass the obstacle, move it back across the floor so that it is causing an obstruction again. Giving the correct answers on your first attempt will give you this: However, you need to get this right on your first attempt, so the answers are: The third answer can be deduced from clues in the Trophy Room. The second is the response that Shay gives to his Mom every time that she gives him a cutesy nickname. The answer to the first question is the name that Shay gives to the snake when it is squeezing him in Act 1. Shay." Now you need to answer a few easy questions. Instead, head left to enter the Fake Control Room and make your way back to the Left Corridor. Now that Vella's head is large enough, we need to head back to Shay's Mom but you can't go back through any of the teleporters. Return to the Hallway and take the blue teleporter back to the Teleporter Room. Head left out of the Teleporter Room into the Fake Control Room.

This makes Vella's head bigger, but it isn't quite big enough to pass for Shay yet. Enter the Teleporter on the left and travel to the Teleporter Room. Walk through Marek's Hideout and through the vent into the Trophy Room. Head left through the door that Marek has just unlocked.
